- Fontaine
- Mar 24th 2022
- Jul 20th 2022
Currently, I'm using the following mods:
Recommended mods:
- SamSwat's Increased FOV mod
- GeffHannigan’s Scope Overhaul
As well as:
- FAUPI - HIDEOUT ARCHITECT 1.5.0
- FAUPI - MUNITIONS EXPERT 1.5.0
- KCY - SEEITEMVALUE 1.3.5
- PATH TO TARKOV 3.2.3
Without FAIL, these mods are all working together just fine.
I tested FAIL with only:
- PATH TO TARKOV 3.2.3
- SamSwat's Increased FOV mod
- GeffHannigan’s Scope Overhaul
Once I removed FAIL, it worked.
- Jul 23rd 2022
Quote from Nosliw
Display MoreCurrently, I'm using the following mods:
Recommended mods:
- SamSwat's Increased FOV mod
- GeffHannigan’s Scope Overhaul
As well as:
- FAUPI - HIDEOUT ARCHITECT 1.5.0
- FAUPI - MUNITIONS EXPERT 1.5.0
- KCY - SEEITEMVALUE 1.3.5
- PATH TO TARKOV 3.2.3
Without FAIL, these mods are all working together just fine.
I tested FAIL with only:
- PATH TO TARKOV 3.2.3
- SamSwat's Increased FOV mod
- GeffHannigan’s Scope Overhaul
Once I removed FAIL, it worked.
Not sure why FAIL wouldn't work anymore, unless Fin decided to rewrite it significantly. Path To Tarkov is a very intricate mod so that could make things unstable with certain combinations of mods. I'll look into FAIL in the future but unfortunately I don't have the time to dive deep into mod compatibility at this stage.
- Jul 26th 2022
Fontaine added a new version:
File
SPT Realism Mod 0.4.5
SPT Realism Mod for AKI 3.1.0Just an update to v 3.1.0. Let me know if there are any issues
Added new weapons and magazines to stats, reduced vertical recoil globally a bit. Maybe some small changes/fixes I forgot ¯\_(ツ)_/¯
Fontaine
Quote
SPT Realism Mod TEST VERSION for AKI 3.1.0
Just an update to v 3.1.0. Let me know if there are any issues
- Jul 26th 2022
Fontaine added a new version:
File
SPT Realism Mod 0.4.6
SPT Realism Mod for AKI 3.1.1I forgot to add the new armors
Fontaine
Quote
SPT Realism Mod for AKI 3.1.1
I forgot to add the new armors
- Jul 26th 2022
I have disabled the med changes in the configuration
If I play as scav for some reason that change is active and at same time not, like AI-2 100/2
- Jul 26th 2022
Quote from ShadowXtrex
I have disabled the med changes in the configuration
If I play as scav for some reason that change is active and at same time not, like AI-2 100/2
Did you close the server before making changes to the config? I'll look into it anyway
- Jul 26th 2022
Was it actually 2/100? Your first scav will have the current HP resource as the old max, subsequent scavs should have the correct HP resource for meds.
- Jul 26th 2022
no, was 100/2, I was trying to use it but never heal me
remember only scav
and yes, I close the server in every mod update- Jul 27th 2022
Quote from ShadowXtrex
no, was 100/2, I was trying to use it but never heal me
remember only scav
and yes, I close the server in every mod updateThe only way it's possible to get 100/2 is if you go from the med changes being disabled, to being enabled, if a P. Scav was available prior to you disabling the med changes. It only effects the first P. Scav you use after med changes are enabled/disabled.
Either way, I just made a config option that will restore all your meds to default values, and your P. Scav will also have their meds corrected now. I will put it in a future update.
- Jul 27th 2022
Hi again
Is there a way to avoid almost the error with bastion dust cover? (red font)
Quote
Display More[Client Request] /client/game/bot/generate
Magazine with tpl 59e5d83b86f7745aed03d262 had no ammo
Magazine with tpl 59e5d83b86f7745aed03d262 had no ammo
[Client Request] /client/repeatalbeQuests/activityPeriods
[Client Request] /client/game/bot/generate
[Client Request] /client/game/bot/generate
[Client Request] /client/game/bot/generate
[Client Request] /client/game/bot/generate
Required slot 'mod_scope' on 5d2c76ed48f03532f2136169 was empty
Weapon 5ab8e9fcd8ce870019439434 was generated incorrectly, falling back to weapon preset see error above
Could not find ammo for 5ab8e9fcd8ce870019439434, falling back to default -> 56dff3afd2720bba668b4567
Magazine with tpl 564ca99c4bdc2d16268b4589 had no ammo
[Client Request] /client/game/bot/generate
- Jul 27th 2022
Quote from ShadowXtrex
Hi again
Is there a way to avoid almost the error with bastion dust cover? (red font)
I'd have to know that level you are, what config options you're using, what version of my mod and what version of SPT, what other mods you're using, what map, what bot it was etc. The issue is that the dustcover requires a scope, but whichever bot that was, does not have any scopes listed for that dustcover in their loadout file. My PMC and Scav files do not use bastion, so it's some other bot out there. Not something I can fix until I end up redoing all the bot loadout files which isn't a priority ATM. It's not a big deal anyway, all it means is that bot will use a preset from traders.
- Aug 1st 2022
hello first of all very good mod, I don't play tarkov without this mod since it's not very fun to see how the vests absorb 7.62x51 and x54r bullets in the base game, one question I have is if the .357 magnum cartridge has been implemented the penetration and damage system of your mod or is it like in the base game?
- Aug 1st 2022
Quote from Stalker2077
hello first of all very good mod, I don't play tarkov without this mod since it's not very fun to see how the vests absorb 7.62x51 and x54r bullets in the base game, one question I have is if the .357 magnum cartridge has been implemented the penetration and damage system of your mod or is it like in the base game?
Hi, thanks for the feedback! Yeah, .357 is implemented, but it feels a bit weak ATM with how BSG handles blunt damage. The game takes into account penetration stat when calculating blunt damage, to the point that lvl 10 armor will receive barely any damage from shotgun slugs.
I'm currently overhauling ballistics to correct this and many other issues, so pretty much all the ammo and armor stats are going to have to be redone from scratch anyway. It will take a long time, but hopefully it'll be worth it!
- Aug 11th 2022
Fontaine added a new version:
File
SPT Realism Mod 0.4.7
SPT Realism Mod for AKI 3.2.x
Updated to latest version. Please report any issues or bugs, as the backend has changed substantially.
Changes:- Config file has now been changed to JSON to allow more functionality. It is now located in its own folded (Config). It's a bit harder to read because making comments in JSON is jank, it is what it is
- New Config Options: you can now revert the med changes done to all the meds in your stash and inventory, the HP resource of all your medical items will be
…
Fontaine
Quote
Display MoreSPT Realism Mod for AKI 3.2.x
Updated to latest version. Please report any issues or bugs, as the backend has changed substantially.
Changes:
- Config file has now been changed to JSON to allow more functionality. It is now located in its own folded (Config). It's a bit harder to read because making comments in JSON is jank, it is what it is
- New Config Options: you can now revert the med changes done to all the meds in your stash and inventory, the HP resource of all your medical items will be back to full (please read config for details). You can now put bots in "test" mode, allowing you to set their tier permanently and make them idle by removing their weapons (for testing purposes only).
- Realistic PMC names: thanks to user Computica for compiling a huge list of real names for BEAR and USEC, it was their suggestion/idea. Bear names have the option of using Cyrillic or Latin alphabet. Can be changed and enabled/disabled in config.
- New Healing Items for Out-Of-Raid-Healing: they are crafted in the hideout, there is one for each tier. Each one heals more HP and have their own crafting recipes. You can take them in raid, but they will not heal you. They only work with the "heal all" option (right click med in stash). They are using placeholder models for now. Their HP and crafts are subject to change from feedback and more testing. Credit to modder Skybellrock for the cloning method.
- Tiered/Progressive Flea Market: tiered fleamarket unlock is back. As your PMC levels up, you will unlock more categories of items on the fleamarket (medical items, keys, pistols, shotguns, ammo etc.). There are 7 tiers total, the last "fully unlocks" the fleamarket and all categories are available. For now BSG's blacklist is enabled. There is an optional hardcore config for the fleamarket itself, where listings will be few and expensive.
- Made light bleeds slower and less damaging, but more common.
- Minor tweaks to various stats.
Fixes:
- Various minor fixes.
Future Plans:
I took a break from working on Attachments to try and get this update out, and to that I will now return. I'm making steady progress on it, but it's a grind, no ETA on when it'll be done. I will update the mod for any future SPT/EFT versions, but otherwise feature development is fully focused on Attatchments and Weapon handling.
- Aug 12th 2022
Fontaine added a new version:
File
SPT Realism Mod 0.4.8
CRITICAL HOTFIX!
Fixed server crashes happening with tier 2 bots, causing no bots to spawn.
For some reason, the PP-9 Klin was causing Bears to crash the server. This seems specific to SPT 3.2.0, no way I could have foreseen. Apologies for the inconvenience!Fontaine
Quote
CRITICAL HOTFIX!
Fixed server crashes happening with tier 2, bots causing no bots to spawn.
For some reason, the PP-9 Klin was causing Bears to crash the server. This seems specific to SPT 3.2.0, no way I could have foreseen. Apologies for the inconvenience!
- Aug 12th 2022
real quick im sorry for posting this hear but how tf do i post a thread like everyone else for help i cannot find out how to do it. please
- Aug 13th 2022
Quote from Anderson1347
real quick im sorry for posting this hear but how tf do i post a thread like everyone else for help i cannot find out how to do it. please
Do you mean for my mod or you need general help? If it's for my mod just post in here
- Aug 13th 2022
Yo, how would I remove this mod?
- Aug 13th 2022
You reverse the installation process...
- Aug 14th 2022
I just realized my dude is getting into the "yellow" on encumbrance status at like 15.1kg: is that normal for the mod?
Only SVM and No-ESP installed and brand new profile.
At first I thought it had something to do with turning off the med changes, but turning off server, turning on meds in config, and then starting a brand new profile and the dude still gets weighted down at about 15.1kg instead of about 21.1 or so in the past.
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